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<< Previous - Session #2
4 Thunders 482 AR
When we last left our adventurers, they were about to explore the other hallway from the Scarlet Citadel's entrance to see if they could find either Dugan Lovay's companion Barrett, or if they could find a key to the cells the prisoners were being kept in; however, they were interrupted by the crimson ogre, Scar, coming to investigate the noises he and his boss had heard.
The party fought Scar, and through a number of successful rolls, were able to deal enough damage to him to get him to back down and surrender before he was able to attack them -- luckily for the party! Arodan was able to intimidate Scar enough and Morrigan was able to confuse him enough to distract him for long enough for Razog to get the key to the cells from him. While the rest of the party went with Scar to get his things from his cell, Razog freed the two prisoners and hauled them to the upper ruins of the dungeon. Along the way, Razog grabbed Scar's morningstar, abandoned on the floor and tried to use it to jam the door to the oubliette shut.
While Razog was setting up the prisoners on the surface, the rest of the party returned to the entranceway with Scar, who attempted to retrieve his morningstar. Morrigan took this time to surprise Scar and finish him off. Arodan: "Ah. He tripped."
Murphy retrieved the brooch Scar had wanted to collect from his room, and Arodan went up to the ruins while Murphy and Morrigan agreed to scout ahead a bit to see if they could locate Barrett.
The two entered the oubliette, and the vengeful ghost of one of the dead in the room possessed Morrigan [based on Dungeon Dad's 5e update of the Corpse Candle], and showed him some information about the Gaoler and began pressing him toward killing the Gaoler.
Morrigan pressed on to the torture room, which was currently empty, as the Gaoler was camped in the Charun Shrine with Ushulx, as I'm running him with a bit more self-preservation than he is written as having in the adventure as written. While Morrigan unchained Barrett, Murphy explored what ultimately ended up being the Gaoler's chambers, and began to collect what seemed valuable.
Arodan and Razog ventured back into the dungeon, since the other two were taking a long time, and bumped into the dead bodies in the oubliette, activating the zombies. Murphy used lightning lure to drop two of the dummies into the hole to the bat caves below, and Arodan took out the other two with his twinned necromancy cantrips. The four, with Barrett in tow, exited the dungeon and began the slow trek back to town.
The party took the better part of the rest of the day and the following one traveling back to Redtower with the former captives. While Teastrainer confirmed he had been attacked and captured by the crimson ogre, Barrett said that he and Dugan had been attacked on the road from Peltzenheim to Schio by bandits with clockwork machinery. He said their leader had had some sort of ability to attack with her bones, and that they had likely been traded to the Gaoler's care in what he was assuming was some kind of peace treaty between the bandits and the Gaoler's group.
Lovay said that if the party could recover her stolen goods, cart, and or horses, she would be willing to give them a cut of the goods recovered in payment. Barrett said when he and Dugan had recovered in a week or two, he would be willing to go with the party to where they were attacked and attempt to find the bandit hideout.
5 Thunders 482 AR
The party arrived back at Redtower in the early evening. Murphy and Razog went to the Temple of Rava to get the items Muprhy found appraised. She appraised them, told him the pair of butterfly hairclips he found were enchanted, and told him that some of the items he found belonged to missing villagers, and he should speak with Mayor Broz to return them to the families. While there Murphy purchased a pair of goggles to try his hand at enchanting.
The two then went to speak with Zula, observing her doing a divination ritual using the entrails of a squirrel. They told her a bit about their adventures in the dungeon and purchased some healing potions for the party with the treasure Murphy found.
Razog inquired about having some teeth he'd collected put on a necklace, and was pointed toward Witek the leatherworker, who drilled holes in the teeth and tusks and sold him a thin leather strip to wear them on.
Meanwhile, Arodan and Morrigan brought Lovay and Barrett to the manse of Konrad of Runkelstad. The two suspected Konrad, who was expecting a delivery of "wizard stuff" may have set the merchant up. Instead they learned that Konrad is a bit of a charlatan who sells faulty enchanted goods to would-be adventurers. The two learned from Konrad that the bandit who can attack with her bones seems to be under the effect of some sort of blood magic. Arodan cheerfully intimidated him a bit and decided that he is less useful for items than he is for information.
The party returned to The Cage to rest up for the night, and over dinner heard about Eva's son Gabe having strange dreams after allegedly taking a dare to spend the night at the Lifeless Clearing outside town.
Morrigan had strange nightmares over night from his ghost, but all party members achieved a long rest that night in town and leveled up to Level 2
6 Thunders 482 AR
The party headed out again the following morning, this time taking the smaller service road toward the Citadel. Along the way, they discovered some local lumberjacks who warned them of nearby tree falls and sinkholes.
That evening, the party found the partially-intact ruins of an old lookout tower with a small cellar, from the Holzanger era, and were able to set up camp there overnight. They made a note of the tower's location on their sketched map.
7 Thunders 482 AR
The party awoke to light rain the next morning, but trudged on toward the Citadel, arriving to the ruins around noon, ready to make another delve, and hopefully deal with the Gaoler for good.
Next - Session #4 >>
4 Thunders 482 AR
When we last left our adventurers, they were about to explore the other hallway from the Scarlet Citadel's entrance to see if they could find either Dugan Lovay's companion Barrett, or if they could find a key to the cells the prisoners were being kept in; however, they were interrupted by the crimson ogre, Scar, coming to investigate the noises he and his boss had heard.
The party fought Scar, and through a number of successful rolls, were able to deal enough damage to him to get him to back down and surrender before he was able to attack them -- luckily for the party! Arodan was able to intimidate Scar enough and Morrigan was able to confuse him enough to distract him for long enough for Razog to get the key to the cells from him. While the rest of the party went with Scar to get his things from his cell, Razog freed the two prisoners and hauled them to the upper ruins of the dungeon. Along the way, Razog grabbed Scar's morningstar, abandoned on the floor and tried to use it to jam the door to the oubliette shut.
While Razog was setting up the prisoners on the surface, the rest of the party returned to the entranceway with Scar, who attempted to retrieve his morningstar. Morrigan took this time to surprise Scar and finish him off. Arodan: "Ah. He tripped."
Murphy retrieved the brooch Scar had wanted to collect from his room, and Arodan went up to the ruins while Murphy and Morrigan agreed to scout ahead a bit to see if they could locate Barrett.
The two entered the oubliette, and the vengeful ghost of one of the dead in the room possessed Morrigan [based on Dungeon Dad's 5e update of the Corpse Candle], and showed him some information about the Gaoler and began pressing him toward killing the Gaoler.
Morrigan pressed on to the torture room, which was currently empty, as the Gaoler was camped in the Charun Shrine with Ushulx, as I'm running him with a bit more self-preservation than he is written as having in the adventure as written. While Morrigan unchained Barrett, Murphy explored what ultimately ended up being the Gaoler's chambers, and began to collect what seemed valuable.
Arodan and Razog ventured back into the dungeon, since the other two were taking a long time, and bumped into the dead bodies in the oubliette, activating the zombies. Murphy used lightning lure to drop two of the dummies into the hole to the bat caves below, and Arodan took out the other two with his twinned necromancy cantrips. The four, with Barrett in tow, exited the dungeon and began the slow trek back to town.
The party took the better part of the rest of the day and the following one traveling back to Redtower with the former captives. While Teastrainer confirmed he had been attacked and captured by the crimson ogre, Barrett said that he and Dugan had been attacked on the road from Peltzenheim to Schio by bandits with clockwork machinery. He said their leader had had some sort of ability to attack with her bones, and that they had likely been traded to the Gaoler's care in what he was assuming was some kind of peace treaty between the bandits and the Gaoler's group.
Lovay said that if the party could recover her stolen goods, cart, and or horses, she would be willing to give them a cut of the goods recovered in payment. Barrett said when he and Dugan had recovered in a week or two, he would be willing to go with the party to where they were attacked and attempt to find the bandit hideout.
5 Thunders 482 AR
The party arrived back at Redtower in the early evening. Murphy and Razog went to the Temple of Rava to get the items Muprhy found appraised. She appraised them, told him the pair of butterfly hairclips he found were enchanted, and told him that some of the items he found belonged to missing villagers, and he should speak with Mayor Broz to return them to the families. While there Murphy purchased a pair of goggles to try his hand at enchanting.
The two then went to speak with Zula, observing her doing a divination ritual using the entrails of a squirrel. They told her a bit about their adventures in the dungeon and purchased some healing potions for the party with the treasure Murphy found.
Razog inquired about having some teeth he'd collected put on a necklace, and was pointed toward Witek the leatherworker, who drilled holes in the teeth and tusks and sold him a thin leather strip to wear them on.
Meanwhile, Arodan and Morrigan brought Lovay and Barrett to the manse of Konrad of Runkelstad. The two suspected Konrad, who was expecting a delivery of "wizard stuff" may have set the merchant up. Instead they learned that Konrad is a bit of a charlatan who sells faulty enchanted goods to would-be adventurers. The two learned from Konrad that the bandit who can attack with her bones seems to be under the effect of some sort of blood magic. Arodan cheerfully intimidated him a bit and decided that he is less useful for items than he is for information.
The party returned to The Cage to rest up for the night, and over dinner heard about Eva's son Gabe having strange dreams after allegedly taking a dare to spend the night at the Lifeless Clearing outside town.
Morrigan had strange nightmares over night from his ghost, but all party members achieved a long rest that night in town and leveled up to Level 2
6 Thunders 482 AR
The party headed out again the following morning, this time taking the smaller service road toward the Citadel. Along the way, they discovered some local lumberjacks who warned them of nearby tree falls and sinkholes.
That evening, the party found the partially-intact ruins of an old lookout tower with a small cellar, from the Holzanger era, and were able to set up camp there overnight. They made a note of the tower's location on their sketched map.
7 Thunders 482 AR
The party awoke to light rain the next morning, but trudged on toward the Citadel, arriving to the ruins around noon, ready to make another delve, and hopefully deal with the Gaoler for good.
Next - Session #4 >>
<< Previous - Session #1
3 Thunders 482 AR
The party finished up their trek through the White Forest to the Scarlet Citadel. They reached the ruins of the citadel in the afternoon and began inspecting the grounds for a way past the walls. They opted not to try to find the old gate and instead found the breach in the northwestern wall from when the citadel was razed almost two centuries prior.
Arodan scaled the rubble at the breach and discovered a sleeping owlbear in its nest. He quickly leapt back down to outside the wall, but the owlbear began heading to the gateway entrance to defend its territory.
Murphy and Morrigan attempted to sneak down via the northwest breach, but Morrigan disturbed some of the rubble in his leap down, making enough noise to alert the owlbear to their presence at the nest, and our level 1 party engaged the owlbear. Morrigan tried to convince the party to flee, and Razog tried to wrestle the owlbear to let the rest of the party escape into the keep, but ultimately, the party landed a few lucky hits and were able to slay the owlbear with only Razog being knocked unconscious.
Arodan stabilized Razog, while Morrigan said prayers to both Khors and Hecate for Razog's health. While the party waited for Razog to return to consciousness, Murphy butchered the owlbear's remains. They found no bezoar, but did find the hand of their previous comrade. They pocketed the ring on the hand. Arodan saved a few of the owlbear's feathers, and braided one into his hair.
Morrigan inspected the owlbear nest and found a rubble-filled staircase that descended down below the ruins into the dungeon. He and Arodan spent time removing some of the rubble, but there's still at least 4 hours of work to be done before the staircase will be at all usable.
Morrigan and Murphy then scouted out the burned out husks of the primary and secondary keeps and decided it looked too much like something lived there to camp in either keep for the night. Razog found a decent campsite in the forest for the party to sleep in, and they spent the night uneventfully aside from Arodan feeding a surprise berry to a raccoon he found.
4 Thunders, 482 AR
In the morning, Razog was able to use some of the meat Murphy had butchered from the owlbear along with some foraged eggs to make breakfast for the party before they returned to the citadel.
The party returned to the primary keep and delved down into the ground floor. While Arodan and Razog busied themselves with the doors to the Underkeep, Murphy and Morrigan scouted out the stairway down to the first level of the dungeon. Morrigan found the tripwire on the stairs and was able to temporarily disarm the trap, and the two set to work exploring the room, where they found a shield and sword laid on a table. The door stuck ajar into the Oubliette seemed like it might draw too much attention to try to open, so they set to work lockpicking the door on the north wall.
Meanwhile, Arodan and Razog finally opened both doors to the Underkeep and discovered some sort of animal nest, with a few trinkets but no creatures inside. Arodan went downstairs to tell Murphy and Morrigan what he and Razog found and startled them into opening the door they'd lockpicked.
The three discovered the cells where the Gaoler keeps his victims and found the missing Teastrainer and a small human who identified herself as the merchant Dugan Lovay. Both were severely injured and exhausted -- Lovay couldn't even really move. The party tried in vain to pick the locks on both their cells while Teastrainer explained he'd been attacked by a red-skinned ogre in the forest and brought back here, and that the ogre served a human man who likes to torture people.
Razog was able to get the bars on Lovay's cell bent enough that they would be able to pull her out of the cell, but Testrainer seemed stuck for the time being. Lovay told the party she didn't want to leave without her bodyguard Barrett, and Razog didn't want to leave without being able to rescue Teastrainer. They party gave both prisoners some food and water and decided to delve deeper into the dungeon to try to find a key.
However, the noise the party had made had grabbed the attention of the red ogre, Scar, who just arrived at the cells to see what was going on as the session ended.
Next - Session #3: "The Rescue"
3 Thunders 482 AR
The party finished up their trek through the White Forest to the Scarlet Citadel. They reached the ruins of the citadel in the afternoon and began inspecting the grounds for a way past the walls. They opted not to try to find the old gate and instead found the breach in the northwestern wall from when the citadel was razed almost two centuries prior.
Arodan scaled the rubble at the breach and discovered a sleeping owlbear in its nest. He quickly leapt back down to outside the wall, but the owlbear began heading to the gateway entrance to defend its territory.
Murphy and Morrigan attempted to sneak down via the northwest breach, but Morrigan disturbed some of the rubble in his leap down, making enough noise to alert the owlbear to their presence at the nest, and our level 1 party engaged the owlbear. Morrigan tried to convince the party to flee, and Razog tried to wrestle the owlbear to let the rest of the party escape into the keep, but ultimately, the party landed a few lucky hits and were able to slay the owlbear with only Razog being knocked unconscious.
Arodan stabilized Razog, while Morrigan said prayers to both Khors and Hecate for Razog's health. While the party waited for Razog to return to consciousness, Murphy butchered the owlbear's remains. They found no bezoar, but did find the hand of their previous comrade. They pocketed the ring on the hand. Arodan saved a few of the owlbear's feathers, and braided one into his hair.
Morrigan inspected the owlbear nest and found a rubble-filled staircase that descended down below the ruins into the dungeon. He and Arodan spent time removing some of the rubble, but there's still at least 4 hours of work to be done before the staircase will be at all usable.
Morrigan and Murphy then scouted out the burned out husks of the primary and secondary keeps and decided it looked too much like something lived there to camp in either keep for the night. Razog found a decent campsite in the forest for the party to sleep in, and they spent the night uneventfully aside from Arodan feeding a surprise berry to a raccoon he found.
4 Thunders, 482 AR
In the morning, Razog was able to use some of the meat Murphy had butchered from the owlbear along with some foraged eggs to make breakfast for the party before they returned to the citadel.
The party returned to the primary keep and delved down into the ground floor. While Arodan and Razog busied themselves with the doors to the Underkeep, Murphy and Morrigan scouted out the stairway down to the first level of the dungeon. Morrigan found the tripwire on the stairs and was able to temporarily disarm the trap, and the two set to work exploring the room, where they found a shield and sword laid on a table. The door stuck ajar into the Oubliette seemed like it might draw too much attention to try to open, so they set to work lockpicking the door on the north wall.
Meanwhile, Arodan and Razog finally opened both doors to the Underkeep and discovered some sort of animal nest, with a few trinkets but no creatures inside. Arodan went downstairs to tell Murphy and Morrigan what he and Razog found and startled them into opening the door they'd lockpicked.
The three discovered the cells where the Gaoler keeps his victims and found the missing Teastrainer and a small human who identified herself as the merchant Dugan Lovay. Both were severely injured and exhausted -- Lovay couldn't even really move. The party tried in vain to pick the locks on both their cells while Teastrainer explained he'd been attacked by a red-skinned ogre in the forest and brought back here, and that the ogre served a human man who likes to torture people.
Razog was able to get the bars on Lovay's cell bent enough that they would be able to pull her out of the cell, but Testrainer seemed stuck for the time being. Lovay told the party she didn't want to leave without her bodyguard Barrett, and Razog didn't want to leave without being able to rescue Teastrainer. They party gave both prisoners some food and water and decided to delve deeper into the dungeon to try to find a key.
However, the noise the party had made had grabbed the attention of the red ogre, Scar, who just arrived at the cells to see what was going on as the session ended.
Next - Session #3: "The Rescue"
Character Sheet: Gráinne
Jun. 26th, 2023 01:34 pmGráinne
Druid (Circle of Land: Arctic) 3
Human | Background: Folk Hero | CN | Color Wheel: Blue / Green / Red [Temur]
We decided that on the off-weeks from Scarlet Citadel, another player will be running Icewind Dale: Rime of the Frostmaiden for the usual suspects online. I'll be trying to keep campaign diaries for this too, but as a player. These diaries will obviously contain spoilers for the Icewind Dale: Rime of the Frostmaiden adventure from WotC.
The party thus far is a very eclectic cast of characters:
- Casien, a lizardfolk ranger and general huntsman
- Grainne, a human druid [That's me!]
- Gur'uk, a bugbear rogue and locksmith
- Nadia, a drow paladin, recently come to the surface world from the Underdark
- Phil, a satyr bard because his player is a memelord
- Taynari, a human* cleric, and Grainne's "rival"/frenemy [*By "human" we mean "reskinned Kalashtar"]
Anyway, this will all be an exciting adventure in getting murdered and learning to use Roll20.
<< Previous - Session #0
2 Thunders 482 AR / 92 FY / 1749 OC*
Arodan, the elfmarked cleric of Baccholon, has recently found himself in the White Forest due to shenanigans, and through his conversations with the denizens of its villages, has arrived in the village of Redtower, a small town with around 600 permanent residents. He stops at the stables and asks for directions to a place he can rent a room from a stablegirl, who points him toward the tavern and inn known as The Cage. Arodan gives her a copper piece from the Grand Duchy of Dornig.
The Cage is known as such because its initial construction was crafted from the ribcage of a giant. Its interior decoration is eclectic, containing hunting trophies and strange trophies and architecture from all over the Crossroads. Its owners, the twins Ariadna and Ambrozy Gjorski claim to be from a long line of adventurers, although given enough time talking, one will realize neither of them is particularly experienced in the adventuring life.
Heading into The Cage, Arodan discovers two actual adventurers, the minotaur Razog and his companion, a human named Morrigan. The two arrived in Redtower a few days prior and are looking to put together a party to investigate the ruins of the Citadel. The two do not immediately approach the elfmarked man, and instead observe him while he talks Ambrozy about the history of the Cage and the village.
At this point, Murphy, the gearforged artificer, arrives from the Temple of Rava in town, where they've been receiving repairs after their previous party failed to infiltrate the Citadel. They've heard about Razog and Morrigan, and they approach the duo. Ultimately the three agree to attempt to delve into the Citadel, and approach Arodan to see if he wishes to join them.
During his conversation with Ambrozy, Arodan learned about a witch who lives just outside town who may sell alchemical remedies and healing potions. The four agree to venture out to her cottage that day, and then return to finish anything they need to do in town, then head out the next morning.
They visit the witch and have some tea with her and learn her name is Zula. She gives them her price for healing potions, and tells them she's always interested in finding new materials to work with in her alchemy. She trades some cooking herbs with Razog, who asks if she's heard about or seen Ichbon Teastrainer lately, since he hasn't seen him since his first day in town. Zula hasn't seen him since before he met Razog and tells him so.
Zula also tells the party about bezoars that can be harvested from owlbears and how they work, as well has about owlbears originating in this area of the world.
The four return to town, and Morrigan takes a brief moment to visit the old church of Khors in town, where he leaves a few cents and lights a candle. He sees the local blacksmith, Agnieszka, entering the building on his way out.
3 Thunders 482 AR
The party wakes up early and begins their trek out to the Scarlet Citadel. Murphy tells the rest of the party that it's about a six-hour journey by the main road, but he wasn't sure how long the other ways of traveling to the Citadel would take. The party agree to take the main road to the Citadel.
Along the way, they wander into a strange mist where they are attacked by goblins. During the fight, Murphy is knocked unconscious and is healed by Arodan. Arodan discovers the mists function as a kind of wild magic zone -- in this case causing his healing spell to be more powerful than he intended.
The last goblin tries to flee, but is slain by Arodan, which disappoints Morrigan as he wanted to try to talk to the goblin, since goblins aren't usually seen this far east in the world.
While the party bicker over the few coins they found on the goblins, Murphy attempts to heal thenself, but the mists cause their spell to fizzle, leading Morrigan to question Murphy's effectiveness as an adventurer, or at least as a magician.
Ultimately, the party find a spot to stop to eat a light lunch and rest up before continuing the rest of the way to the Citadel...
* 482 After the Elven Retreat, or 92 Free Years since Zobeck became a republic, or 1749 years on the old calendar, dating to the formation of the old Elven Empire.
Next - Session #2: "The Owlbear" >>
2 Thunders 482 AR / 92 FY / 1749 OC*
Arodan, the elfmarked cleric of Baccholon, has recently found himself in the White Forest due to shenanigans, and through his conversations with the denizens of its villages, has arrived in the village of Redtower, a small town with around 600 permanent residents. He stops at the stables and asks for directions to a place he can rent a room from a stablegirl, who points him toward the tavern and inn known as The Cage. Arodan gives her a copper piece from the Grand Duchy of Dornig.
The Cage is known as such because its initial construction was crafted from the ribcage of a giant. Its interior decoration is eclectic, containing hunting trophies and strange trophies and architecture from all over the Crossroads. Its owners, the twins Ariadna and Ambrozy Gjorski claim to be from a long line of adventurers, although given enough time talking, one will realize neither of them is particularly experienced in the adventuring life.
Heading into The Cage, Arodan discovers two actual adventurers, the minotaur Razog and his companion, a human named Morrigan. The two arrived in Redtower a few days prior and are looking to put together a party to investigate the ruins of the Citadel. The two do not immediately approach the elfmarked man, and instead observe him while he talks Ambrozy about the history of the Cage and the village.
At this point, Murphy, the gearforged artificer, arrives from the Temple of Rava in town, where they've been receiving repairs after their previous party failed to infiltrate the Citadel. They've heard about Razog and Morrigan, and they approach the duo. Ultimately the three agree to attempt to delve into the Citadel, and approach Arodan to see if he wishes to join them.
During his conversation with Ambrozy, Arodan learned about a witch who lives just outside town who may sell alchemical remedies and healing potions. The four agree to venture out to her cottage that day, and then return to finish anything they need to do in town, then head out the next morning.
They visit the witch and have some tea with her and learn her name is Zula. She gives them her price for healing potions, and tells them she's always interested in finding new materials to work with in her alchemy. She trades some cooking herbs with Razog, who asks if she's heard about or seen Ichbon Teastrainer lately, since he hasn't seen him since his first day in town. Zula hasn't seen him since before he met Razog and tells him so.
Zula also tells the party about bezoars that can be harvested from owlbears and how they work, as well has about owlbears originating in this area of the world.
The four return to town, and Morrigan takes a brief moment to visit the old church of Khors in town, where he leaves a few cents and lights a candle. He sees the local blacksmith, Agnieszka, entering the building on his way out.
3 Thunders 482 AR
The party wakes up early and begins their trek out to the Scarlet Citadel. Murphy tells the rest of the party that it's about a six-hour journey by the main road, but he wasn't sure how long the other ways of traveling to the Citadel would take. The party agree to take the main road to the Citadel.
Along the way, they wander into a strange mist where they are attacked by goblins. During the fight, Murphy is knocked unconscious and is healed by Arodan. Arodan discovers the mists function as a kind of wild magic zone -- in this case causing his healing spell to be more powerful than he intended.
The last goblin tries to flee, but is slain by Arodan, which disappoints Morrigan as he wanted to try to talk to the goblin, since goblins aren't usually seen this far east in the world.
While the party bicker over the few coins they found on the goblins, Murphy attempts to heal thenself, but the mists cause their spell to fizzle, leading Morrigan to question Murphy's effectiveness as an adventurer, or at least as a magician.
Ultimately, the party find a spot to stop to eat a light lunch and rest up before continuing the rest of the way to the Citadel...
* 482 After the Elven Retreat, or 92 Free Years since Zobeck became a republic, or 1749 years on the old calendar, dating to the formation of the old Elven Empire.
Next - Session #2: "The Owlbear" >>
I'm about to embark on running the Scarlet Citadel D&D 5e dungeon-crawl campaign*.
Last night we had a short character creation session, and I love every last one of the weirdos my players brought to the table:
Last night we had a short character creation session, and I love every last one of the weirdos my players brought to the table:
- Razog, a minotaur barbarian, who is a ship's cook from Triolo. Considered blessed by Hecate, he was inspired by both his ship's captain and Admiral Golden Horn to become an adventurer and prove his worth via glory, battle, and the acquisition of treasure. In his travels toward Redtower, he disembarked in Schio to travel overland, where he met Morrigan, and the two have been traveling together for about a week.
- Morrigan, a human rogue from Schio, a spy for the Lock who also took occasional work for the Temperance League. He has been traveling with Razog for about a week. Morrigan is seeking to discover the source of the bandits disrupting the trade route between Peltzenheim and Schio -- which is also a major trade route between the Crossroads and the Seven Cities. But he's also seeking information on the political allegiance of Gellert the Gruesome, who is rumored to have pledged fealty to both Melana and Magdar.
- Murphy, a gearforged artificer from Zobeck. Lured here by curious rumors of strange mechanical trinkets found in the nearby White Forest, they are now the sole remaining member of a party that perished in the Citadel Ruins. They've been convalescing in the Temple of Rava, befriending the acolyte Norneth and the priestess Cecylia for the past couple weeks.
- Arodan, an elfmarked cleric of Baccholon hailing from Salzbach. Arodan became lost on a Shadow Road in the Grand Duchy and arrived in the Crossroads, where he has been wandering ever since. Through sheer luck, Arodan has just now found himself in the village of Redtower, full of rumors and legends of far-off lands -- including the tale of an ancient elven library that once stood where the Scarlet Citadel's ruins now lie.
Can't wait to see what nonsense these weirdos get up to.
* While the Scarlet Citadel is a cool dungeon, I would not recommend running this campaign unless you already have a lot of the Kobold Press third party books. To run it "well" really requires Tome of Beasts, The Creature Codex, The Midgard Worldbook, and Deep Magic, as well as the map pack if you're not playing online, since much of the overlay information isn't included in the adventure proper. It's well-designed, but Kobold Press is not very up-front about how many additional books are recommended-to-required to run the adventure.
Next - Session #1: "Redtower" >>
Character Sheet - Clara De'Veron
Jul. 20th, 2020 11:39 pmClara De'Veron
(Lady Clara De'Veron of Animo, Hero of Rinn, Voidslayer, Champion of Deneir, Archmage of the Tomekeep Library, and Captain of The Intrepid)
Wizard 19 (School of Illusion) / Cleric 1 (Arcana Domain: Deneir)
Human | Lawful Good (LN) | Color Wheel: Blue/Red/White
Age 22 / Height 5'6" / Build Average
Skin Brown / Hair Black / Eyes Brown
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(Lady Clara De'Veron of Animo, Hero of Rinn, Voidslayer, Champion of Deneir, Archmage of the Tomekeep Library, and Captain of The Intrepid)
Wizard 19 (School of Illusion) / Cleric 1 (Arcana Domain: Deneir)
Human | Lawful Good (LN) | Color Wheel: Blue/Red/White
Age 22 / Height 5'6" / Build Average
Skin Brown / Hair Black / Eyes Brown
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nerrrrrrrrrrrrrrrrd
May. 9th, 2010 10:56 pmI'm currently borrowing the Warhammer 40K: Dark Heresy core book so I can look at the stuff and get ideas for a character and make plans and whatnot. I'm like 99.9% sure I'll play an Imperial Psyker because anything where you can fuck up something innocuous and accidentally wind up possessed by a demon sounds awesome. My plan is to be a Diviner, but who knows? I might get distracted by Telepaths again. It happens. The ones in this universe have trouble keeping a stable personality, which could be fun times.
My point here is that there is a table in this book where you can randomly roll a name if you have no fucking clue what to call your character, and one of the possible first names for a lady character is Plath. OH I SEE.
I have been so shit at fandom lately, guys. Sorry! I will endeavor to do better in the future.
On that note, I saw Iron Man 2 on Friday night, and there was this awesome crowd at the movie theatre. Including a guy who was like "WHAT THE HELL WAS THAT" at the Super 8 viral trailer, and the little kid behind me who was like "OH NO IRON MAN IS DEAD" like twelve times throughout the movie. ( My thoughts! )
And speaking of Iron Man!
atrata wrote this story called Almost No One Makes It Out, which is the AU Tony Stark isn't filthy rich. It's really interesting, and I liked it a lot.
My point here is that there is a table in this book where you can randomly roll a name if you have no fucking clue what to call your character, and one of the possible first names for a lady character is Plath. OH I SEE.
I have been so shit at fandom lately, guys. Sorry! I will endeavor to do better in the future.
On that note, I saw Iron Man 2 on Friday night, and there was this awesome crowd at the movie theatre. Including a guy who was like "WHAT THE HELL WAS THAT" at the Super 8 viral trailer, and the little kid behind me who was like "OH NO IRON MAN IS DEAD" like twelve times throughout the movie. ( My thoughts! )
And speaking of Iron Man!
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May. 5th, 2010 08:22 pmApparently my comics shop is using its space Wednesday evenings for D&D nonsense! So when I went to get my comics today, I wound up staying an extra hour and building a Psion to play later. Good times. One day I will play something ridiculous as opposed to just playing psychics all the time, although at least this time I'm playing a telekinetic? :D? The other guy who was there was whining about Fourth Edition apparently not having half-Drow as an option and was all "What about Drizz't?" This is going to be so bad.
I am kind of thinking of picking up some GURPS books since Secret Canadians want me to at least try GMing it or something. On the other hand, I'll have to get a good look at the differences between third and fourth edition there, because all my experience playing was in third. I don't know. WE SHALL SEE.
I am currently watching America's Next Top Model and Raina has little old lady swears and it makes me laugh really hard, you guys.
ECHO BAZAAR WHY HAVE YOU FORSAKEN ME
I am kind of thinking of picking up some GURPS books since Secret Canadians want me to at least try GMing it or something. On the other hand, I'll have to get a good look at the differences between third and fourth edition there, because all my experience playing was in third. I don't know. WE SHALL SEE.
I am currently watching America's Next Top Model and Raina has little old lady swears and it makes me laugh really hard, you guys.
ECHO BAZAAR WHY HAVE YOU FORSAKEN ME
Character Sheet - Leftheris Mendax
Dec. 19th, 2004 12:24 pmLeftheris Mendax (aka Eleutherios Notaro)
Sorcerer 1 (Wild Magic)
Human (Variant)
Age 21 / Height 5'6" / Build Slim
Skin Olive / Hair Dark brown / Eyes Gray
HP 7 / AC 13 / Speed 30
STR 11 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 16 (+3)
WIS 8 (-1)
CHA 16 (+3)
Skills: Deception, History, Investigation, Persuasion, Survival
Languages: Common, Halfling, Draconic
Saving Throw Proficiencies: CON, CHA
Weapons: Darts, Daggers, Slings, Quarterstaves, Light Crossbows
Armor: None
Tools: None
* Ritual Caster - Wizard
Spell List: Comprehend Languages, Detect Magic
Cantrips
- Dancing Lights
- Fire Bolt
- Mage Hand
- Shocking Grasp
1st Level
- Charm Person
- Mage Armor
Runes of Transmutation - CANNOT BE UNATTUNED
* Necklace of Adaptation // Runes of Transmutation
* Gem of Arcane Shielding // Runes of Transmutation
Sorcerer 1 (Wild Magic)
Human (Variant)
Age 21 / Height 5'6" / Build Slim
Skin Olive / Hair Dark brown / Eyes Gray
HP 7 / AC 13 / Speed 30
Attributes
STR 11 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 16 (+3)
WIS 8 (-1)
CHA 16 (+3)
Proficiencies
Skills: Deception, History, Investigation, Persuasion, Survival
Languages: Common, Halfling, Draconic
Saving Throw Proficiencies: CON, CHA
Weapons: Darts, Daggers, Slings, Quarterstaves, Light Crossbows
Armor: None
Tools: None
Feats
* Ritual Caster - Wizard
Spell List: Comprehend Languages, Detect Magic
Spell List
Cantrips
- Dancing Lights
- Fire Bolt
- Mage Hand
- Shocking Grasp
1st Level
- Charm Person
- Mage Armor
Magic Items
Runes of Transmutation - CANNOT BE UNATTUNED
* Necklace of Adaptation // Runes of Transmutation
* Gem of Arcane Shielding // Runes of Transmutation